AI Insights · Timothy · July 2022
Top 5 Free to Play Games on iOS in Central America, Q2 2022
Discover the performance of the top free-to-play iOS games in Central America during Q2 2022, including trends in weekly downloads, revenue, and active users.
In Q2 2022, the top free-to-play games on iOS in Central America showcased impressive performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during the quarter.
Stumble Guys from Scopely, Inc. exhibited significant growth throughout the quarter. Weekly downloads increased steadily, starting from 11.1K at the end of March and peaking at 119K by late June. This surge in downloads was accompanied by a remarkable rise in weekly revenue, which grew from around $4.1K in late March to a high of approximately $45.3K by the end of June. Additionally, weekly active users saw a consistent upward trend, climbing from 159K to nearly 398K over the quarter.
Subway Surfers by Sybo Games ApS maintained a strong presence. Weekly downloads fluctuated around the 50K mark, peaking at 62.7K in mid-April. Revenue trends showed some variability, with notable peaks such as $4.7K in early May, but generally remained below $2K for most weeks. Active users, however, demonstrated robust growth, increasing from 1.48M at the end of March to over 3.57M by the end of June.
Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED saw mixed performance. Weekly downloads remained relatively stable, hovering around 30K. Revenue experienced a downward trend, starting at $481K in late March and dropping to around $163K by the end of June. Active users also saw a decline, from 1.41M in late March to approximately 1.26M by the end of the quarter.
Clash Royale by Supercell had a more fluctuating performance. Downloads started at 42.9K in late March and gradually decreased to around 22.3K by the end of June. Revenue showed significant peaks, such as $195K in early April, but generally trended downward, ending at approximately $50.6K in late June. Active users saw a decline from 1.20M to about 963K over the quarter.
Roblox from Roblox Corporation displayed consistent engagement. Weekly downloads were stable, ranging from 22K to 32K throughout the quarter. Revenue remained relatively steady, with weekly figures around $113K to $153K. The game’s active user base grew from 466K at the end of March to over 512K by late June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.